The Moon Challenge frequently contains Scorpions, Arrow Traps, and Push Blocks within its caverns. ![]() The player may bring in other Mattocks or use Bombs/other explosives to assist them in collecting treasure inside the challenge without angering Tun, although the challenge will only complete when the Mattock supplied by Tun is destroyed or broken, and destroying part of the upper portion of the challenge containing the entrance and Forcefields will anger her. If the player accepts and enters the challenge, they are given a mattock and a Four-Leaf Clover, being allowed to dig up as much treasure as they would like until the mattock is destroyed. Tun will offer the player the Moon Challenge for $10,000 in 2-2, 2-3, or 2-4 of Volcana or the Jungle. Tun Shops otherwise act the same way as regular shops, and she will accept Golden Idols if placed in her shop. If Shopkeepers are mad at the player, Tun will then offer her items at a 50% discount, similar to the discount that the Crown grants for Shopkeeper Shops. ![]() Tun offers all of her items at a 5% discount compared to the prices of the Shopkeeper's Association. The only items that Tun does not sell are Presents, the Skeleton Key, and Mounts. ![]() Tun is able to sell the player every single item that a Shopkeeper can sell to the player (including Hired Hands, albeit starting with full trust), but she may also stock much more peculiar wares, being Royal Jelly and Plasma Cannons. In most worlds, Tun can be found in backlayers, selling a wide variety of items. She also appears briefly at the top of Tiamat's Throne.Ī player encountering Tun and her shop in a backlayer. Amazing mod, 11/10, changes the way the game is played in a lot of interesting ways.Tun can be found in backlayer shops, or offering challenges in Jungle/ Volcana, 4-2 of Tide Pool/ Temple of Anubis, and the Sunken City. Before I start talking about the entire mod start to finish I'm gonna call it here. Volcana feels actually challenging at times which is pretty fun, and even though there's less lava overall, it still feels threatening when its there especially with the trash spawners above it and what feels like more magma men. And on top of that the chain feels pretty fun and with the ability to get the ankh back its pretty fair, I've been going Jungle-Temple a lot in this mod because it just feels pretty fun especially since the gripes I had with jungle are much less now since it has much more open space and more ways of getting gold. I was eager to see how this mod plays since I saw the previews for each area and I tried it but didn't get into it until recently and it feels like for every patch this mod has had it gets better and better and better and the claim that it has 400 new rooms really shows because every time I start a new run I see chunks I haven't seen before, connected together in interesting and fun ways with mini challenges to get to a crate or some more gold, expansive backlayers and just being a genuinely fun environment to explore (this is my favourite chunk atm ). I've been playing more of this mod recently and it's pretty amazing. If you would like to send me any messages about the mod, you can do so via Discord (jawngc). Added the top ladder tile to some ladders Replaced 30 rooms (all areas except Jungle and Temple) Works online (as long as every player has the same version of the mod) Cosmic Ocean is more Low% friendly in general Rooms are designed with speedrunning in mind Rare enemies, items, and Kali altars in Cosmic Ocean (Quillback, Plasma Cannon, etc.) Modified Tiamat's Ascent and Sun Challenge Ice Caves is now more cave-like and has a mothership section where "the drop" used to be Randomized layouts for Vlad's Castle and Abzu back layer Uncommon big rooms in multiple areas that contain vault chests and other rewards Side rooms and back layer rooms have more treasure and platforming challenges More than 800 new rooms for all areas of the game This is a level generation mod that changes most major areas of the game to provide a fresh Spelunky 2 experience while maintaining the themes of the original areas.
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